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Game Update 50 Test Server notes

Taken from:
https://forums.station.sony.com/dcuo...ate-50.255324/
 
Game Update 50

Meta, Magic and Tech Missions now Tier 4 Duos!
We have taken some of our most iconic missions and turned them into Tier 4 Duos! Heroes and Villains will fight alongside Wonder Woman and Circe in Shadowlands. Enter the Watchtower and witness the ever present struggle between Lex Luthor and Superman in The Watchtower: An Opportunity for Villains or Hall of Doom: Recovery for Heroes. In STAR Labs Satellite, both Heroes and Villains must enter the Batcave and face Brainiac’s android versions of Batman and the Joker!

Requirements:
• 2 Players
• Minimum Combat Rating: 70
• Recommended Combat Rating: 70+

Loot Lockout Timer
With Game Update 50, we have exposed Loot Lockout timers in the UI. No more guessing when time's up! Just look in the On Duty UI on the content you are loot locked from. At the top of the Description panel, you will now see a line that indicates how long you have on that instance loot lockout.

Power Revisions
With Game Update 50, we have made improvements to Nature, Light and Electricity Advanced Mechanics! See Power notes below for details!

Equipment Mods
• The tooltip for Escalating Replenishing Procs has been updated to include that it works with Munitions' Reload super power.

Missions
With A Vengeance
• Fixed an issue where the Wraith of Vengeance was doing too much damage.
• Fixed an issue where the Revengewalker was doing too much damage.

Powers
• Improvements to damage and healing over time stacking rules
• Generally, damage and healing over time effects will now stack when applied by different players. They will continue not stacking with themselves when applied by the same player.
• Different players of the same power are now able to use their damage and healing over time effects together for full effect without conflicting with each other.

Controller Power over Time Effects
The functionality of Controller Power over Time effects have been improved. 

Players may still only have one Controller Power over Time effect applied at the same time. A new Power over Time effect will only overwrite if it is applied by someone with a higher Vitalization than the one currently applied. This will let multiple Controllers function together harmoniously without anyone's toes being stepped on.

Light
• Increased damage for Advanced Mechanic Construct Combos.

Nature
Briar
• Increased damage over time in Damage role.
Harvest
• Increased damage over time in Damage role.
Savage Growth
• Increased damage over time in Damage role.
• Increased the damage radius to 12.5m.
Vinelash
• Increased damage over time in Damage role.
Fling
• Increased damage slightly.
• Reactivates and spreads Poison Spore effects.
• Now triggers Supercharge generation.
Thrash
• Increased damage slightly.
• Reactivates and spreads Poison Spore effects.
• Now triggers Supercharge generation.
Thorn Burst
• Corrected an issue where Poison Spore effects were not refreshed on main target.
• Now also benefits from Power regeneration mechanics in Damage role.
Swarm
• Re-tuned the damage of Swarm's large field effect down and its focus target damage up.
• Although the Swarm still remains active for up to 18 seconds, the cooldown has been reduced to 12 seconds so it may be refreshed early for smoother rotations.
Hive Mind
• Now Benefits from Power regeneration mechanics in Damage role.
Carnage
• Re-tuned the additional instant damage and damage over time added when using Serpent Call and Roar while in Primal Wolf Form.
Power Refund Mechanics
• Power regeneration mechanics have been improved for nature in Damage role and in Primal Wolf Form.
• These now apply a regen effect rather than restoring power instantly.
• Power regeneration mechanics become active for 12 seconds any time you activate or spread a Poison Spore effect or summon a Swarm.
• There is no longer a strict power order activation requirement. Powers may now be activated in any order.
• In addition to the original powers, Thorn Burst and Hive Mind also trigger the Power regeneration effect.
• The Power efficiency mechanic activated by using Carnage in combination with Primal Wolf Form now applies a Power regeneration effect.

Electricity
Electroburst
• Increased damage over time in Damage role.
• Increased the damage radius to 12.5m.
Electrogenesis
• Increased damage over time in Damage role.
Voltaic Bolt
• Increased damage over time in Damage role.
Power Refund Mechanics
• Power regeneration mechanics have been improved for Electricity in Damage role.
• These now apply a regen effect rather than restoring power instantly.
• Power regeneration mechanics become active for 12 seconds any time you add an Electro-Charge or activate Electrocute.
• There is no longer a strict power order activation requirement. Powers may be activated in any order.
• In addition to the original powers, Wired also triggers the Power regeneration effect.

Quantum
• Enemies that are behind your character when hit with Alcubierre Wave will now be warped in front of your character instead of knocked through the air.

Controller Role

Power granted over time from using the following abilities will now show in your combat log as coming from your "Innate Power" ability:
Light
• Impact
• Boxing Glove
• Claws
Gadgets
• Sticky Bomb
• Taser Pull
Mental
• Telekinesis
• Terror Tendrils
Quantum
• Tachyon Burst
• Gravitonic Field
Munitions
• Chain Grenade Launcher
• Laser Net Launcher

Damage, Healing, and Defense debuffs from using the following abilities have been unified into your "Innate Power" ability. This means the debuffs range is equal to your max targeting range.
• Pyrokinesis will now debuff one target like the other Healing debuffs.
Gadgets
• Gauss Grenade
• Cryofoam
• Vortex Cannon
• Napalm Grenade
• Stasis Field
• Paralyzing Dart
Light
• Whip Thrash
• Entrap
• Grasping Hand
• Snap Trap
• Light Blast
• Light Weight
Mental
• Phantom Flames
• Terrorize
• Cryokinesis
• Pyrokinesis
• Thought Bubble
• Horrific Visage
Munitions
• Mini-Nuke
• Rocket Launcher
• Five Barrel Minigun
• Multi-Net Launcher
• Smoke Grenade Launcher
• Flak Cannon
Quantum
• Gravity Bomb
• Singularity
• Anomaly
• Time Shift
• Warp Barrage
• Albubierre Wave

Controller Debuffs
Updated the following ability tooltips that still erroneously stated they remove power over time effects, which they do not.
Mental
• Horrific Visage
• Pyrokinesis
Light
• Snap Trap
• Entrap 
Quantum
• Anomaly
• Gravity Bomb

UI
• Fixed an issue when selecting a mod for a generator socket in which the first time you roll-over or select a mod in the selection window, the tooltip would not display.
 
xXZaikenruXx - Quantum - 113 DPS - 112 TROLL - 125 SP
Amatsukaze - Celestial - 94 DPS - ??? HEALER - 115 SP
Saint Amore - Earth - TANK - ??? DPS - 100 SP
Sporadic Saint - Nature - level 3
No FB Yes FB Hand (smaller) Lap 40.063em Desk 64.063em Wall 90.063em